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The very idea of making a prequel to Silent Hill wasn’t good,” says Origins and Shattered Memories designer: “That game told its story brilliantly through flashbacks, and there weren’t really any unanswered questions

The very idea of making a prequel to Silent Hill wasn’t good,” says Origins and Shattered Memories designer: “That game told its story brilliantly through flashbacks, and there weren’t really any unanswered questions

www.gamesradar.com:   Reinventing Silent Hill was a challenging endeavor, according to the developers of Silent Hill: Origins and Shattered Memories. They emphasized that creating a prequel felt unnecessary, as the original game effectively conveyed its narrative through flashbacks, leaving little…

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